Today’s exercism exercise was: Elyses Destructured Enchantments which involved swapping things around with destructured arrays and objects. I did need help figuring out the last part. I got a manual swap working but it looks like you can name the keys of the object with the value of a different key during restructuring {a: b, b: a} = c where c has keys a, and b.

I feel like I have done this before, but for the rest of the time, I made a tile ripper that takes a map of Link’s Awakening overworld and turned it into a set of unique tiles. Since I didn’t account for palette shifts it is still too many. I should have had it saved as a csv too, maybe made it so the top down movement program could walk around the world.