100 Days of Code Day 96
Again, no exercise, I wanted to polish up the competition entry. Unfortunately, I was too slow and had the code broken when the submission timer ran out. I guess I am just going with what I had yesterday. Someone remind me to upload the newer version after judging ends.
Fixes for today:
- Player and Enemy now have a triangle explosion effect on destruction.
- There is gamepad support (doesn’t seem to work in the browser)
- There is a Game Over transition.
- There is pause/resume functionality (hit the P button or Start on the GamePad)
- Basically everything I wanted yesterday outside of more levels, enemies, and a win state.
It is a shame I was too slow at the last minute.
Well it looks like I am even slower, I just tried building in release mode and the explosions broke. Turns out I was setting a local variable of alive to true instead of the class local value. Now it is fixed.
